A pocket role-playing game with a real story and turn-based fights you can pause.
Short reviews of puzzle, card and casual games — with the things the store page leaves out. Big Bass Splash.
Read the review «Big Bass Splash» →
RPG · 4.4★
How much space it takes and how quickly it drains a phone — both are in the review.
We count how often ads interrupt play and what the paid version actually removes.
Every review says plainly whether the game works on a plane or a train without signal.
A review only goes up after at least a week with the game, not after ten minutes of the tutorial.
A pocket role-playing game with a real story and turn-based fights you can pause.
Classic card games with a decent offline opponent and no forced online play.
Draw delivery lines across a growing town. Quiet, clever and unforgiving later on.
Build a small outpost and defend it. Thoughtful, slow, and fair with your time.
Most card apps push you online and pad the game with currencies. Card Club keeps the classics and a competent offline opponent that does not cheat.
A week with the game, the purchases bought with our own money, and notes taken as we go.
Twelve months after the reviews, only four survived on our phones.
The three lines that tell you more than the screenshots.
Seven games you can start and finish without a calendar reminder.
«A pocket role-playing game with a real story and turn-based fights you can pause.»
«Classic card games with a decent offline opponent and no forced online play.»
«A calm match puzzle with a harbour to rebuild between levels.»
No. We buy every game and every in-app purchase we write about, and we do not run sponsored posts.
Readers suggest most of them by email. The rest come from what we see people playing around us.
A number without an explanation tells you nothing. We give a short verdict instead, and say who the game is for.
A short quote with a link is fine. For anything longer, write to us first.